Tessellation Divisions

These divisions refer to the number of surface segments that will be created on the resulting object. The number and type of inputs will vary depending upon the object type. For example, for a Box there are three values (Length, Width, Height), for a Sphere the inputs are called "segments" and are latitudinal and longitudinal. The minimum value for a division/segment is 1, while the practical maximum value is 14. Above that value deformation may begin to occur, and the application slows down significantly.