Adding a Procedural Texture

A textured material has two sets of properties: Reflectance and Procedural Textures. The resulting material is a combination of these properties.

NOTE: If you want to make a texture from an image file.

To add or edit texture for a material, first assign a name and make sure the base color and reflectance properties are defined.

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Then open the Procedural Textures properties.

From the drop-down list on the right, select the type of pattern. There are ten patterns from which to choose. (If you are creating a material based on an existing, patterned, material, there will already be a pattern defined.)

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Then click Add Texture.

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The pattern then appears in the Pattern list. The Preview updates to show the pattern.

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The parameters that appear below depend on the type of pattern selected. The more simple patterns, such as Marble, Grain, or Patch contain only two parameters:

  • Scale: The size of the pattern.
  • Combine Function: Select Add to add the pattern effect to effects of other patterns you add to the material. Select Multiply to multi- ply the effect.