Key Shot

  • Key Shot is a third-party rendering system. CAD data is shared to Key Shot using the Live Linking scheme provide and extremely fast app to app data sharing. The four Key Shot tools are:

  • Render All

  • Update
  • Save BIP
  • Settings


Render All

The Render All tool sends all data over to Key Shot


The Update option only sends data that is marked new or modified since the last Render All command.

Save BIP

BIP is the native file format for Key Shot.


Provide access to the settings and options for sharing data with Key Shot.


Transform Y as Up Direction

Swaps the Y and Z axis of data shared with Key Shot. This is enabled by default.


(a) CAD (b) Enabled (c) Disabled


Key Shot will translate and center the shared data about the origin.

Snap to Ground

Key Shot will translate the shared data just above the origin.


Text, dimensions, curves are sent over to Key shot as thin surfaces.

Annotation Reflections

Text, dimensions and curves will include a reflection attribute with the default material in Key Shot.

Link Part Faces

Faces of a single solid shared with Key Shot will have separate material definitions.


(a) CAD (b) Unlinked (c) Linked

Resolution Drop Down

The Resolution option specifies a minimum facet resolution when sharing data to Key Shot. Any part below the specified resolution will be refracted when shared to Key Shot.

Material Linking

The Live Linking interface to Key Shot includes sharing part names and color definitions. Part names seen in Concept Explorer are preserved under the Scene tab in Key Short. When you apply a material within Key Shot, the material is associated with the model name. If you make geometry updates to a part within the application, materials assigned to the part in Key Short are preserved as long as you do not change the application part name.


CAD and KeyShot Part Names