Gusset
Default UI Menu: Modify/Modify 3D Objects/Gusset
Ribbon UI Menu:
This tool is used to create sheet metal gussets and stiffening ribs.
A key factor in using the Sheet Metal Gusset tool is that when the Gusset function is used the adjoining faces that are to be gusseted must be connected via a fillet or bend that has continuous thickness. The face which connects the two faces must have a cylindrical cross-section. Discontinuous thickness may result in many cases, such as fillets with non-corresponding centers, surfaces extracted from entities, and Boolean operations. Normal bends automatically will have continuous thickness.
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This is not an issue for the stiffening rib function Gussets are created using a solid object and two points. The solid object must have flat faces, and the points must be placed adjacent faces that are connected via a single fillet or bend. In the case of stiffing ribs, the point may be placed on directly adjacent faces.
To create a gusset:
- Select the tool.
- Select the Sheet Metal Gusset option.
- Specify the Width, Fillet Radius, and Angle.
- Select the solid.
- Select the first point.
- Select the second point.
- Click Finish.
To create a stiffening rib:
- Select the tool.
- Select the Stiffening Rib option.
- Specify the Width, and Fillet Radius.
- Select the solid.
- Select the first point.
- Select the second point.
- Click Finish.
Options
Width: Sets the width of the gusset/rib. Fillet Radius: Set the radius of the fillet radius for the edges of the gusset/rib. Angle: Sets the splay Angle of the gusset. The value must be greater than zero. Leave Source Copy: Leave the original solid object and make a copy of it with the gusset/rib.
In the part tree:
Editing the gusset points
If the Part Tree is active when the gusset/rib is created you can modify the gusset/rib by moving the defining points.